How it works?

must-read
1. Create
3D Scene
3. Complete asset creation
5. Enjoy the
Virtual Tour

Technical requirements for tour assets (see “Setting up camera” and “Preparing geometry”)

General requirements:

  • assets should be exported with our tools for 3d Max (Camera tool и Export tool). Scripts were tested on 3d Max 2017-2020, we do not guarantee the same performance on earlier 3d Max versions.
  • at the moment we do not support alternative 3d packages (i.e. UE or Maya). Nevertheless, if you know what you are doing, you can still prepare assets from these packages, like some of our customers do.

Image requirements:

File format - .jpg or .png (recommended)

Image format - cubemap panoramic image 6x1

Image resolution - 9216х1536

File name for each image should end with sequential number - so called point number, which should correspond to the correct coordinates, e.g. "panorama01.png"

Supported renderers - VRay, Corona*

*- VRay и Corona renderers can render cubemaps by default. For alternative renderers cubemaps may be different.

Model requirements:

File format - .obj

Maximum high poly model size, mb - 2048

Maximum high poly model size (uploading without optimization), mb - 50

Maximum number of objects in the model - 6000

Maximum number of vertices in polygons in the scene - 200

Maximum scene size (bounding box size of a model, in any of three dimensions), m - 1000

Maximum polygon count (for comfortable tour view) - 300000

Maximum polygon count (maximum technically possible) - 2000000

Maximum distance from camera to the model, m - 6